Wix Application Platform Builder
Wix developed a platform for building web applications across its editors, based on Wix components and infrastructure. The design challenge: create an editing experience that lets any Wix user customise an application — regardless of their technical skill — without breaking the application builder's ability to push updates.
The 80-90% finding from user interviews directly defined which mode to prioritise. Rather than designing for the edge case, we built the Closed mode to serve the majority and preserved Open mode for loyal power users who grow into it.
The project required balancing two different types of "users" simultaneously - the application builder who creates the widget and the site owner who customises it. Every design decision had to work for both without breaking either.
Solved a platform-level constraint most UX projects never face: letting users freely customise an application while allowing the builder to push live updates without overwriting those customisations.
Two rounds of testing with real users caught a critical content editing confusion that a design-only review would have missed. The fix - separating content and style actions - measurably improved user confidence in follow-up sessions.
The core tension was structural: users needed full freedom to customise their application, but the application builder also needed to push updates to live sites without overwriting those customisations. Solving one side of that equation easily breaks the other.
In order to keep us on track through the process we defined 3 principle guidelines:
Wix seeks to provide a cross over platform editing environment for users with different business goals, using different application services. Their needs range from solving online stores to ordering widgets, from writing a simple blog to running an entire community with friends' visitors.
We wanted our users to grow their business in one place, and for that requires a coherent workspace experience. That would fit 3 different types of users:
I co-led the UX design alongside another designer, working closely with a product manager, a UX content writer, and a team of 5 developers. I owned the research phase — interviewing both application builders (internal Wix teams building booking, members, and store products) and consumers (small business owners using those apps). I was responsible for the information architecture, the dual-mode editing model, wireframe flows covering all scenarios, and the final UI and interaction design. I also ran two rounds of usability testing, analysed the findings, and drove the design iterations that came from them.
Part of our user research was learning what kind of customization application builders want to give to their consumers. In order to answer this question, we started with interviewing external "Alpha" customers and internal users like PM, UX, and support agents from Wix, employees working on developing different service products like booking, members, online store, etc.
Those interviews helped us learn how Wix users use different service applications and customize them.
From those interviews we learned 2 important things:
Interviews confirmed that 80-90% of users need only basic editing - choosing a preset, adjusting colours, or swapping content. This shaped a "Closed" editing mode: guided, constrained, and safe from update conflicts.
Over time, even simple users grow into their websites. They eventually need layout control, custom elements, or behaviours the closed mode can't support. These are Wix's most loyal users - we couldn't ignore that need.
In order to understand how I should even begin to plan 2 editing modes, I started drawing several flow charts of different business applications. The flowcharts covered 2 parts of the application funnel:
So now we came to the point when we started to imagine and draw the actual experience. But before beginning working on the wireframe, I've summarised on a white board (next to my table, helping me keep in mind) all general use cases and possible touchpoints that users might need or want to customize in a widget:
Now came the time for drawing all of our ideas and insights. Creating wireframes is an excellent way to cover all scenarios and use cases. It describes a user installing an app and customizing while editing a locked widget and when the widget is in the more advanced "Open" editing experience mode.










Example screens from the new editing experience
Users can select and edit directly each part of the the application widget.
This has two primary and significant advantages:
Users can start customizing their application by choosing a preset from a visual panel, making it very clear to understand the different options of layout, design, or even different features.
Users have direct access point to change content in the Content Manager, instantly from the selected widget inside the editor.
Users can create a customized widget by deleting and adding application elements according to their needs.
The Add Element panel also allow the application builder to update and add new features without any conflict with the user customization.
Some of the editing required exceptional behaviors. For example, we created different on-stage indications, alerts, and notifications to let user know, that certain actions are "Not allowed", the layout is locked, and the element has limited customization.
For simple users, we designed the new "close" experience in a way that would keep user's customization of design, content, and functionality on his website.
Advanced users can decide to open any widget of the application, and have full layout customisation: adding additional elements or changing local widget functionality.
When the new experience was ready and stable enough, we performed several testing sessions on a booking widget called "Time Table". It was one of the first applications built with Wix Blocks by Wix's booking service.
We conducted two usability sessions. The first one testing professional designers and targeting users who were more design orientated, who are used to professional editing experience. The second session was focusing on users that have a small business, and for whom Time Table application could be useful on their website.
The main recurring problem was connected to content editing, we figured out there was a confusion, and it was for two reasons:
For local instance content, we were planing to use the default and general content editing behaviour. That means, "Edit Text" button is being used for editing content and to open Text Design panel for font styling.
To avoid confusion and make the experience more straightforward, we decided to add another button, an access point for the settings panel, that controls all local widget content and settings.
Separating the two actions gave users a clear mental model: one button for content, one for style. Testers in follow-up sessions were significantly more confident navigating the interface and completed content editing tasks without prompting.
The dual-mode model (Closed vs. Open) was the right strategic call, and the research-backed decision to serve 80% of users with a constrained experience saved significant design and engineering scope. But the content editing gap we discovered in usability testing was a meaningful miss - we were so focused on the customisation architecture that we didn't give enough attention to the most fundamental action users take: editing text.
The deeper lesson: platform-level design problems require holding two user perspectives simultaneously - the builder who creates the app, and the consumer who uses it. When one perspective dominates your thinking, the other suffers. I would now build explicit checkpoints into the process to stress-test both views before committing to a solution.
I'd also push for usability testing earlier - ideally at wireframe stage rather than after a stable build. The content confusion we found wasn't subtle; it would have surfaced in a lo-fi prototype test and saved a full iteration cycle.